Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static mesh objects. Vehicle configurations are stored in plain text. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters the appearance and handling of a vehicle. Vertices (or "nodes") are influenced by the stress on the beams that connect them. Vehicles are built using vertices connected by beams. All engines allow for a wide range of customization, leaving virtually no boundaries. Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics sandbox game.
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